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- Village is bare-bone nothing much; same with Interiors.
- Only five rooms in this version. Two of the are unused. - Made with RPG Maker 2003. Other builds have been downgraded due to the battle system. |
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- Accidentally left in RPG Maker VX Ace's Steam RTP Shortcut. - Accidentally left in development save files - Shift key is to accept and A key is to run, for some odd reason. - Changelog still needs more work. - Files from the 2019_MERGE_TEST build of OMORI are left in as placeholders. - Moved to Dropbox, might go back to GitHub. |
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- Removed RPG Maker VX Ace's Steam RTP Shortcut. - Changelog still needs more work. |
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- Accidentally left in unused steam_api.txt. (File to prepare for Steam release) - Added back in RPG Maker VX Ace's Steam RTP Shortcut, for some odd reason. - Removed ffmpeg.exe. |
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- Added THE FIRST BOSS DUNGEON. - Added a new house in THE VILLAGE. - Added a few new areas in the PLAYER'S HOUSE. - Added and improved THE KING'S CASTLE. - NPC House 2 is unfinished but left in the games files. - THE FOREST has a new area with a mountain. - HUGE WATERFALL was accidentally left in as one of VX Ace's default maps. - Muddy Mudyard can now be accessed by killing 8 ghosts in THE GRAVEYARD. - Fixed some bugs from older versions. |
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- Remapped THE FOREST. - Changed Tileset images. - Fixed some tileset bugs. - Added an "Option" menu that has a toggleable FPS counter. - The "KRG Entertainment" logo now appears on start up and redirects to the title screen. - Added some new sound effects such as SYS_you_died.ogg, and xx_explosion.ogg. - Added a new animation for the BOMB item. - The SIGN in THE FOREST now appears as an actual sign, instead of a lily pad. - Added new scripts such as: Material_FPSCounter, Material_GotoMap, Material_BasicEnemyHP, and more. - Added a secret room in the forest where a BOMB can be found in a chest. - Added new faces to k_faceset2.png. - Replaced SYS_quest_complete and SYS_quest_get.ogg with newer sound effects. |
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